//
//  SceneDelegate.swift
//  Garmentoo
//
//  Created by ANGEL FS on 24/03/22.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    @available(iOS 13.0, *)
    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        
       
     
        let mainStoryboard:UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
        let homePage = mainStoryboard.instantiateViewController(withIdentifier: "TabVC") as! TabVC
        let navigationController = UINavigationController.init(rootViewController: homePage)
        navigationController.isNavigationBarHidden = true
        // UIApplication.shared.window?.rootViewController = navigationController
         UIApplication.shared.windows.first?.rootViewController = navigationController
       
        
     
        guard let _ = (scene as? UIWindowScene) else { return }
    }
    
    func showLoader()
        {
            CustomLoader.sharedInstance.startAnimation()
        }
        func hideLoader()
        {
            CustomLoader.sharedInstance.stopAnimation()
        }

    @available(iOS 13.0, *)
    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    @available(iOS 13.0, *)
    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    @available(iOS 13.0, *)
    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    @available(iOS 13.0, *)
    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    @available(iOS 13.0, *)
    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.

        // Save changes in the application's managed object context when the application transitions to the background.
        (UIApplication.shared.delegate as? AppDelegate)?.saveContext()
    }


}

